﻿using System;
using System.Drawing;
using System.Windows.Forms;

namespace GameDesigner.Source.Widgets
{
    public abstract class Widget : System.IDisposable
    {
        public abstract Point Point
        {
            get;
        }
        
        protected abstract void OnPaint(object sender, PaintEventArgs e);
        
        public abstract void Dispose();
    }
}
